2011. augusztus 8., hétfő

On the Potential of Folk Music As Game Music

Short blog post today; tight schedule.

Yo! The onject of game music is twofold: to set the mood for the stage, and to be able to be repeated endlessly without significant rising and falling in tone, so that you can't discern an end or beginning.

Do you know what else does both of those things? Folk music! Or, dunno, anything like it. Brahms' Hungarian Dances, some of my favorite pieces of music, could be looped around from point to point like game music. This can be done with pretty much any dance; this leads me to believe that it's really dances, not folk music, that we're looking for. Nevertheless, folk music is as good a resource as any, in fact an exceptional one.

As for setting the mood, it might not do for cases where you want to create a sense of mistique, or foreboding, but this sort of music certainly varies in both key and speed. You have a very versatile library to choose from.

Maybe I should do a few ports myself.

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